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This page covers some common testing best practices and anti-patterns.

Best Practices

Be Test-Driven

Come up with a list of end to end, component/service and unit tests that will be needed to show that the user story, requirement or improvement works as expected. For each one:

  • Write the test
  • Run it to see it fail
  • Provide an implementation
  • Run the test until it passes, refactoring to code and/or fixing any problems as needed
  • Move on to the next test

Write BDD-Style Tests

Test behaviors, not methods or lines of code.

Write each test following the Behavior-Driven Development structure, i.e., Given/When/Then. In other words make sure each test:

  • First provides a clear context in which it will be run (given)
  • Performs the operation to be tested (when)
  • Asserts that the expected outcomes have been met (then)

Use Clear Names

Tests should have names that clearly indicate the behavior being tested. For instance, catalogReturnsMetacardIdWhenIngestSucceeds or errorIsReturnedWhenInvalidUserNameIsProvided.

Positive and Negative Testing

Always remember to tests all positive and negative test scenarios and ensure that the proper results (error code, exception, message, etc.) are returned and provided in the later case.

Assertions and Validations

Mock Dependencies

Smells

Tests Difficult to Name

Too Many Dependencies

Dependencies Difficult to Mock

Anti-Patterns

Sleeps

Sleeps in tests should be avoided as they open the door to timing issues and race conditions, slow tests down and are a major cause of test flakiness.

Some options to avoid sleeps in tests include:

  • Replaced the sleep with an active wait loop (a.k.a., polling), i.e., wait until a condition has been met before moving on
  • Use external synchronization, i.e., use existing class notification mechanism to know it has reached a certain state before continuing
  • Refactor the code under test to eliminate concurrency
  • Use external dependency calls or side-effects as synchronization points in the tests

Changing Method Visibility

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